This Character was made as part of a Games development Project during my final year, This gallery shows the development process undertaken for this low poly character.
One of 4 planned classes, based on a corrupted race of elflike creatures, I attempted a cel shading technique but with a red outline to convey an evil theme.
Intended to be a rogue/assassin type character meant for close combat encounters and poison, he wields metallic claws and springloaded poison syringes mounted on the back of his right hand.
Client: University Project
Software: 3D studio Max, Mask texture: Photoshop